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Mobile app development

Mobile app development services

Ship an app people actually use.

We start with the smallest version that proves the idea, get it in front of real users fast, and build the rest from what they actually do — not a feature list nobody asked for. Honest guidance on cross-platform versus native from a team that ships both, so the recommendation fits your app, not our favourite tools.

  • MVPs from $12,500
  • First version in 10–16 weeks
  • You own the code and the stores
Placeholder: mobile app screens mockup on a phone
Sound familiar?

Three ways a mobile app project goes wrong before it ships.

1

Agencies that quote the moon.

A vague brief gets a vague number, and somehow the number keeps a few extra zeros. Months later you're still waiting for a build that started as a guess.

What changes: a written scope and a fixed price before a line of code gets written.

2

Apps built native when cross-platform would do.

Two teams, two codebases, twice the bugs — for an app that never leaned on anything platform-specific enough to need it.

What changes: we recommend cross-platform by default when it fits, at roughly 30–40% less than building native twice.

3

V1 stuffed with features nobody uses.

Every idea from every meeting made it into the build, launch slipped by months, and half of it sits untouched once it's live.

What changes: we scope the smallest version that proves the idea, then build from what real users actually do.

Honestly

Most business apps should be cross-platform. Here's when they shouldn't.

One codebase in Flutter or React Native reaches both app stores, costs less to build and less to maintain, and feels native to almost everyone who uses it. We only recommend going fully native when the app leans hard on the platform itself — not because native is "better" in the abstract.

ApproachRight for
Cross-platform — Flutter or React NativeMost business apps. One codebase reaches iOS and Android, ships faster and costs less to maintain.
Native — Swift/SwiftUI or Kotlin/Jetpack ComposeThe app leans hard on the platform: heavy camera or AR work, background location precision, a watch app, or home-screen widgets.

We’ll name which one fits your app in the proposal, with the reasoning attached — not just the recommendation.

What's included

Everything an app needs to ship, not just demo well.

Always included

  • Product scoping — the smallest version that proves the idea
  • UX/UI design to each platform's own guidelines
  • Development, on the platform or framework that actually fits
  • QA on real devices, not just a simulator
  • App Store and Play Store submission — listings prepared, review handled
  • Analytics and crash reporting wired in from day one
  • 30 days of post-launch support
  • Full ownership of the code and both store accounts

Add when you need it

  • Maintenance and OS-update support from $490/mo
  • Backend and API development
  • Push notifications, in-app purchases or subscriptions
  • A native module for one platform-specific feature
How it works

Five steps, no surprises.

Weeks 1–2

Scope

A scoping call and workshop: who the app is for, the one job the first version has to do, and what "done" means. You get a written scope and a fixed price.

Weeks 2–4

Design

UX flows and UI screens for the core journey, designed to each platform's own guidelines and reviewed as real screens, not mood boards.

Weeks 3–10

Build in sprints

Development on a build you can install and click through as it grows, with a working version to react to every couple of weeks.

Before launch

Test on real devices

QA across real phones and OS versions, not just a simulator — the cheap Android handset and the three-year-old iPhone included.

Weeks 10–16

Launch & learn

We submit to both stores, handle review, and watch the first week of real usage — then tell you honestly what the data says to build next.

Typical timeline: MVP 10–16 weeks. What moves it: how settled the scope is, how many platforms launch together, and how quickly feedback comes back.

Stack

Chosen for your app, not our favourite framework.

Flutter and React Native cover most business apps from one codebase. Swift/SwiftUI and Kotlin/Jetpack Compose come out when the app leans on the platform itself. Firebase, Node.js and PostgreSQL handle the backend; Stripe and RevenueCat handle payments and subscriptions.

  • Flutter
  • React Native
  • Swift/SwiftUI
  • Kotlin/Jetpack Compose
  • Firebase
  • Node.js
  • PostgreSQL
  • AWS
  • Stripe
  • RevenueCat
What it costs

Starting prices, so you can plan.

Cross-platform MVP
$12,500
  • One codebase, both stores
  • Flutter or React Native
  • Typically 10–14 weeks
Get a quote
Native MVP
$14,500
  • iOS or Android, one platform
  • Swift/SwiftUI or Kotlin/Compose
  • Typically 10–16 weeks
Get a quote
Full products
$25,000–$80,000
  • Beyond the MVP — more screens, integrations, polish
  • Scoped in fixed-price phases
  • Dedicated team available
Book a scoping call

How we quote: every project gets a written scope and a fixed price before we start. Maintenance retainers start at $490/mo. Larger builds are split into fixed-price phases, so a paused phase never strands the ones already delivered. See Pricing & Engagement →

Free first step

Start with a free app scoping call — 20 minutes.

Tell a senior mobile engineer what you're trying to build. You'll leave with a rough budget band, a platform recommendation — cross-platform or native, and why — and the shortest path to a first version. Free, and useful even if you never book anything else.

Get a free proposal for your app.

Send a few details and a senior mobile engineer — not a salesperson — will come back within one business day with questions, a recommendation and a price.