Mobile app development services
Ship an app people actually use.
We start with the smallest version that proves the idea, get it in front of real users fast, and build the rest from what they actually do — not a feature list nobody asked for. Honest guidance on cross-platform versus native from a team that ships both, so the recommendation fits your app, not our favourite tools.
- MVPs from $12,500
- First version in 10–16 weeks
- You own the code and the stores
Three ways a mobile app project goes wrong before it ships.
Agencies that quote the moon.
A vague brief gets a vague number, and somehow the number keeps a few extra zeros. Months later you're still waiting for a build that started as a guess.
What changes: a written scope and a fixed price before a line of code gets written.
Apps built native when cross-platform would do.
Two teams, two codebases, twice the bugs — for an app that never leaned on anything platform-specific enough to need it.
What changes: we recommend cross-platform by default when it fits, at roughly 30–40% less than building native twice.
V1 stuffed with features nobody uses.
Every idea from every meeting made it into the build, launch slipped by months, and half of it sits untouched once it's live.
What changes: we scope the smallest version that proves the idea, then build from what real users actually do.
Most business apps should be cross-platform. Here's when they shouldn't.
One codebase in Flutter or React Native reaches both app stores, costs less to build and less to maintain, and feels native to almost everyone who uses it. We only recommend going fully native when the app leans hard on the platform itself — not because native is "better" in the abstract.
| Approach | Right for |
|---|---|
| Cross-platform — Flutter or React Native | Most business apps. One codebase reaches iOS and Android, ships faster and costs less to maintain. |
| Native — Swift/SwiftUI or Kotlin/Jetpack Compose | The app leans hard on the platform: heavy camera or AR work, background location precision, a watch app, or home-screen widgets. |
We’ll name which one fits your app in the proposal, with the reasoning attached — not just the recommendation.
Three ways to ship, one senior team behind all of them.
Android App Development
Kotlin and Jetpack Compose, Material Design 3 done properly, tested across the real spread of Android hardware.
From $14,500Android App DevelopmentiOS App Development
Swift and SwiftUI, built to Apple's Human Interface Guidelines, with App Store review de-risked before submission day.
From $14,500iOS App DevelopmentCross-Platform Apps
Flutter or React Native — one codebase, both stores, roughly 30–40% less than building native twice.
From $12,500Cross-Platform AppsEverything an app needs to ship, not just demo well.
Always included
- Product scoping — the smallest version that proves the idea
- UX/UI design to each platform's own guidelines
- Development, on the platform or framework that actually fits
- QA on real devices, not just a simulator
- App Store and Play Store submission — listings prepared, review handled
- Analytics and crash reporting wired in from day one
- 30 days of post-launch support
- Full ownership of the code and both store accounts
Add when you need it
- Maintenance and OS-update support from $490/mo
- Backend and API development
- Push notifications, in-app purchases or subscriptions
- A native module for one platform-specific feature
Five steps, no surprises.
Scope
A scoping call and workshop: who the app is for, the one job the first version has to do, and what "done" means. You get a written scope and a fixed price.
Design
UX flows and UI screens for the core journey, designed to each platform's own guidelines and reviewed as real screens, not mood boards.
Build in sprints
Development on a build you can install and click through as it grows, with a working version to react to every couple of weeks.
Test on real devices
QA across real phones and OS versions, not just a simulator — the cheap Android handset and the three-year-old iPhone included.
Launch & learn
We submit to both stores, handle review, and watch the first week of real usage — then tell you honestly what the data says to build next.
Typical timeline: MVP 10–16 weeks. What moves it: how settled the scope is, how many platforms launch together, and how quickly feedback comes back.
Chosen for your app, not our favourite framework.
Flutter and React Native cover most business apps from one codebase. Swift/SwiftUI and Kotlin/Jetpack Compose come out when the app leans on the platform itself. Firebase, Node.js and PostgreSQL handle the backend; Stripe and RevenueCat handle payments and subscriptions.
- Flutter
- React Native
- Swift/SwiftUI
- Kotlin/Jetpack Compose
- Firebase
- Node.js
- PostgreSQL
- AWS
- Stripe
- RevenueCat
Apps we've shipped.
Starting prices, so you can plan.
- One codebase, both stores
- Flutter or React Native
- Typically 10–14 weeks
- iOS or Android, one platform
- Swift/SwiftUI or Kotlin/Compose
- Typically 10–16 weeks
- Beyond the MVP — more screens, integrations, polish
- Scoped in fixed-price phases
- Dedicated team available
How we quote: every project gets a written scope and a fixed price before we start. Maintenance retainers start at $490/mo. Larger builds are split into fixed-price phases, so a paused phase never strands the ones already delivered. See Pricing & Engagement →
Start with a free app scoping call — 20 minutes.
Tell a senior mobile engineer what you're trying to build. You'll leave with a rough budget band, a platform recommendation — cross-platform or native, and why — and the shortest path to a first version. Free, and useful even if you never book anything else.
Stronger together.
Get a free proposal for your app.
Send a few details and a senior mobile engineer — not a salesperson — will come back within one business day with questions, a recommendation and a price.