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iOS app development

iOS app development services

An iOS app that feels like Apple built it themselves.

Swift and SwiftUI, built to Apple's Human Interface Guidelines as a craft standard, not a checkbox — with App Store review de-risked before submission day, and real users testing it on TestFlight first.

  • iOS MVP from $14,500
  • Built in 10–16 weeks
  • You own the code and the developer account
Placeholder: iOS app screens mockup on a phone
Is this you?

Three reasons people come to us for an iOS build.

1

Your users are mostly on iPhone.

A higher-spending audience, a security-conscious market, or simply where your downloads already happen — the app needs to be right on iOS specifically.

2

The app needs something only native can give it.

Deep camera or health-data access, background precision, a Watch app or a widget — something the platform itself has to provide.

3

You want the polish only native delivers.

The small animations and gestures that make an app feel like it belongs on the phone, not like it was built for somewhere else first.

What it costs

Starting prices, so you can plan.

iOS MVP
$14,500
  • One core flow, done properly
  • Human Interface Guidelines followed
  • Typically 10–16 weeks
Get a quote
Full product
$25,000–$60,000

Typically, once the MVP has proven itself.

  • More screens and integrations
  • App Store listing optimised
  • TestFlight beta included
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Apple-ecosystem build
Quoted

iPhone, iPad, Apple Watch and widgets.

  • One app across the Apple lineup
  • Shared codebase where it makes sense
  • Dedicated team available
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What's included

Set up to pass review, not just to launch.

Always included

  • A written scope and a fixed price before we start
  • UX/UI design to Apple's Human Interface Guidelines
  • Swift and SwiftUI development, senior engineers only
  • A TestFlight beta with your real users before submission
  • App Store submission — privacy labels and reviewer notes prepared
  • Analytics and crash reporting
  • 30 days of post-launch support
  • Full ownership of the code and your developer account

Add when you need it

  • Maintenance and OS-update support from $490/mo
  • Backend and API development
  • iPad-specific layouts, or an Apple Watch app
  • StoreKit subscriptions or in-app purchases
Built native, properly

Swift and SwiftUI, with the Human Interface Guidelines as a craft standard.

Apple's guidelines aren't a checklist we tick after the fact — they're how we design from the first screen, so gestures, spacing, typography and motion feel like they were never a decision at all. That's the difference between an app that works on iPhone and one that feels like it belongs there.

Swift, not a bridge.

Written natively from the start, so performance and platform behaviour are never a compromise.

SwiftUI.

Modern, declarative interface code that stays consistent across iPhone, iPad and Apple Watch.

Human Interface Guidelines.

Applied as design language from the first screen, not a compliance pass at the end.

App Store review

How strict is review, really — and how we de-risk it.

Apple's review is genuinely stricter than Google's, and a first-time app is more likely to get one rejection for something fixable — a missing privacy detail, an unclear permission prompt, a guideline it brushes against. We draft privacy labels, ATT prompts and reviewer notes alongside development, so submission day surfaces nothing your reviewer wasn't already told about.

  • Privacy nutrition labels completed to match exactly what the app collects
  • App Tracking Transparency (ATT) prompts written and justified, where they apply
  • Reviewer notes drafted in advance for anything that needs context
  • A pre-submission checklist against Apple's current guidelines, not last year's
TestFlight

Real users test it before Apple does.

Before anything goes to the App Store, a beta build goes to TestFlight — to your team, and to a handful of your real users if you'd like them involved. Their feedback shapes the last round of fixes, so submission day is confirming something that already works, not hoping it does.

  • A TestFlight build for internal review as soon as the core flow works
  • An external group of your real users, if you want them in the loop
  • Crash reports and feedback collected directly through TestFlight
  • Fixes from beta feedback folded in before App Store submission
Subscriptions & paywalls

StoreKit done right, so trials and renewals actually work.

Free trials, promotional offers and subscription tiers are easy to get subtly wrong — a renewal that doesn't fire, a trial that double-charges, a restore-purchases button that doesn't restore. We build on StoreKit properly, test the edge cases Apple's own sandbox makes painful to test, and validate receipts server-side.

  • Free trials, intro offers and subscription tiers configured correctly
  • Server-side receipt validation, not just on-device trust
  • Restore purchases that actually restores, across devices
  • Paywall design tested for clarity, not just conversion
Privacy by design

Privacy as something your users notice, not just a policy page.

Apple's users increasingly expect it, and it's good practice regardless: data minimised at collection, sensitive information encrypted at rest, and nothing sent off-device that doesn't need to be. We design for that from the architecture up, so the privacy label is a true description of the app, not damage control after the fact.

How it works

From scope to the App Store.

Weeks 1–2

Scope

A scoping call and workshop: the core flow, which devices matter — iPhone, iPad, Watch — and what "done" means. You get a written scope and a fixed price.

Weeks 2–5

Design

UI screens to Apple's Human Interface Guidelines, reviewed as real, interactive screens before a line of Swift gets written.

Weeks 4–12

Build & beta

Development in sprints, with a TestFlight build going to your team — and your real users, if you'd like — well before submission.

Weeks 12–16

Launch

App Store submission, privacy labels and reviewer notes handled, then we watch the first week of real usage.

Typical timeline: iOS MVP 10–16 weeks; a full product runs longer, scoped in phases. What moves it: how many Apple devices are in scope, and how quickly TestFlight feedback comes back.

Apple ecosystem

One app, the whole Apple lineup.

iPad

Layouts that use the extra space properly, not a stretched phone screen.

Apple Watch

A companion app or complication, when the interaction genuinely belongs on the wrist.

Widgets

Home Screen and Lock Screen widgets that bring people back in without opening the app.

Get a free proposal for your iOS app.

Send a few details and a senior iOS engineer — not a salesperson — will come back within one business day with questions, a recommendation and a price.