Mobile app UI/UX design
One product, designed twice — once for iOS, once for Android.
Start with a one-week design sprint that proves the idea, or go straight into full product design — flows, screens and a prototype built to Apple's Human Interface Guidelines and Material Design, not one mockup exported twice. You test it with real people before a single line of code is written, then hand off to your developers or straight into our own build team.
- Design sprint from $3,900
- Full product design from $2,900
- iOS and Android, designed separately
From a one-week sprint to a full product.
One week: flows, wireframes and a clickable prototype of the core journey.
- The core user journey, start to finish
- Wireframes and a clickable prototype
- Enough to test with users or show investors
- 1 week
Full UI/UX for the screens your app actually needs.
- Up to 15 screens
- Full design system
- Developer handoff included
- Typically to $14,500 for a full product
- 3–6 weeks
For an existing app that needs a proper foundation.
- Audit of the current app
- A design system built from scratch
- Screens redesigned in priority order
How we quote: every project gets a written scope and a fixed price before we start. See Pricing & Engagement →
The same steps, whether it's a sprint or a full build.
Kickoff
Goals, users and the one journey that matters most, agreed together in a working session.
Flows & wireframes
The core journey mapped and structured, screen by screen, before any visual design starts.
UI design
Visual design to each platform's own conventions — Apple's Human Interface Guidelines for iOS, Material Design for Android.
Prototype & handoff
A clickable prototype ready to test with users or show investors, plus a written summary of what's next.
Typical timelines: design sprint 1 week · full app UI/UX 3–6 weeks · redesign with a new design system, scoped after a short review of what exists. A full product runs the same steps over a longer, deeper cycle.
Apps we've designed.
Three things every app design gets.
Designed to each platform's grain.
Not one mockup exported twice. Apple's Human Interface Guidelines for iOS, Material Design for Android — navigation, gestures and components that feel native on both.
Prototype-first, so you test before you build.
A clickable prototype of the real journey exists before development starts, so mistakes get caught on a screen, not in code three weeks later.
A handoff developers actually thank you for.
Tokens, states, edge cases, empty states and error states — documented once, not left for someone to guess at mid-sprint.
Often the next step, or the one alongside it.
Get a free proposal for your app.
Send a few details and a senior designer — not a salesperson — will come back within one business day with questions, a recommendation and a price.